Overview
One of my earliest VR builds: a walk-through Jurassic environment with full-scale dinosaurs encountered up close. DK2-era hardware, hand-tuned for comfort and presence before commodity VR comfort tooling existed.
Role
Lead Dev — Unity build, environment, and animation pipeline tooling.
Highlights
- All dinosaur movement is hand-animated — no AI or state machines.
- Built Unity tooling to streamline the hand-animation workflow.
- Shipped on Oculus Rift DK2 — pre-Touch controllers, gaze + gamepad input.