Time Glitch

Top-5 finalist at the inaugural 2013 E3 College Game Competition — an NVC student capstone 3D puzzle-platformer with a time-gun mechanic that stops, slows, and fast-forwards the world.

2013 Project Lead, Lead Dev UnityWindowsC#

Overview

A 3D puzzle-platformer built as the capstone for Northwest Vista College’s Spring 2013 Game Simulation class. Players use a “time gun” to stop, slow, and fast-forward the world around them — manipulating moving platforms, enemies, and hazards to put time and space back together. Female-lead protagonist, controller-compatible Windows build.

Recognition

Selected as a top-5 finalist in the inaugural 2013 E3 College Game Competition, organized by the Entertainment Software Association. Northwest Vista’s entry stood alongside finalists from Brigham Young University, the Savannah College of Art and Design (SCAD), the University of Wisconsin-Stout, and the University of Chicago.

Role

Project Lead + Lead Dev — drove the project vision and owned the Unity build.

Highlights

  • Top-5 finalist at the inaugural E3 College Game Competition (ESA, 2013).
  • Time-manipulation core mechanic — stop / slow / fast-forward applied to world objects.
  • 3D platformer level design built around the time gun’s affordances.
  • Shipped as a complete capstone deliverable, controller-supported on Windows.
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